Keeping a city running means making decisions that affect residents every day — from when to repair a road to how to use energy more efficiently. Across the EMEA region, cities and local software, infrastructure and integration partners are using NVIDIA accelerated computing to build physical AI agents and digital twins that help teams make […]
Across industries, the U.K. is putting the full stack to work — and the scale of deployment is growing fast, from enterprises transforming their businesses to startups solving some of the planet’s hardest problems. NVIDIA is putting that principle into practice, including through a five-year, $250 million compute commitment to strengthen the U.K.’s agentic safety […]
Americans have big concerns about artificial intelligence, but that hasn’t stopped OpenAI Inc., Nvidia Corp., IBM Corp. and others from charging ahead. Last week saw shares of Nvidia, CoreWeave Inc., Oracle Corp. and Nebius Group N.V. decline amid reports that OpenAI’s annualized net revenue was approximately $50 billion, roughly $20 billion below previously reported figures. […] The post On theCUBE Pod: AI doubters get loud, and IBM seeks competitive advantage appeared first on SiliconANGLE .
When Nvidia originally showed off DLSS 5 earlier this year, the technology immediately got branded as gen AI for video games. To gamers, Nvidia had lost the plot. I personally couldn't get over how faces were transformed using DLSS 5. The 15-year-old student from Hogwarts Legacy suddenly looked much older, and Grace from Resident Evil […]
随着 AI 工厂从兆瓦级发展到吉瓦级,其建设所需已不止于先进的计算技术。开放标准正帮助业界更快速、更高效、更可靠地扩展 AI 基础设施。在 San Jose McEnery Convention Center 举行的 Open Compute Project(OCP)全球峰会上,NVIDIA 宣布了新的合作伙伴关系及贡献,旨在 […]
Nvidia Corp. is in early talks to acquire open-weight model developer Reflection AI Inc. or invest more in the startup, according to the Financial Times. People familiar with the matter told the paper that an agreement could come within weeks. The talks could still collapse. The FT described more than one way a deal could take […] The post Nvidia reportedly in early talks to buy, acquihire or invest more in Reflection AI appeared first on SiliconANGLE .
Hello! I built Flopper to make it easier to compare GPUs and understand the tradeoffs for workloads for AI and beyond. When researching GPUs from say Nvidia, AMD, and Huawei, I kept running into the same problem: specs were scattered across datasheets, and matching them to available configurations, vendors, and prices was cumbersome and a bit weird and frankly annoyingggg! AMD made me make an account :( So I started a place to bring that information together. Flopper lets you compare GPU specs, including TDP and compute throughput in terms of flops/tops, alongside estimates for AI workloads or other compute workloads (say, ~FP32 based) I recently added pricing data from dozens of providers to help track how prices change over time. Getting reliable quotes for systems like the NVL72 is still particularly difficult tbh, not sure how I can tell you how much that costs easily due to them being behind large procurement contracts and big multi-nationals. One thing that's become fairlyyyy clear is the interest in consumer cards and local LLMs. The bigger challenge is connecting advertised specs to real-world performance. In our testing so far, I’ve seen roughly 85% of advertised throughput, but that’s a ballpark observation for the workloads I’ve tested, not a general rule and so variable (power, cooling, workload etc). I'm considering a CLI that lets people run benchmarks and submit results, potentially using MLPerf as an automation? That way, we can all compare quoted performance with the workload, configuration etc. I'd love feedback: what information is missing, how can I improve it? And what would you need to see to trust a community-submitted benchmark? Corrections and additions also very welcome - some of the measurements are best efforts (and simple multiplications) but I hope it's of some use. Thanks for looking :) Comments URL: https://news.ycombinator.com/item?id=50035826 Points: 2 # Comments: 0
arXiv:2610.11245v1 Announce Type: new Abstract: KV-cache entries are stored before their future queries are known, but each decoding query needs precision in different places. We study this mismatch using separate budgets for retained bits and bits fetched per query. ReadKV stores each key and value in a progressive code whose prefixes support different reconstruction precisions. For each query, it allocates key-channel prefixes using the query, computes attention from the reconstructed keys, and then allocates value-token prefixes using that attention. Stored entries remain unchanged. Each stage optimizes a calibrated distortion objective under a fixed budget; we prove exact allocation under diminishing refinement gains and relate these objectives to attention-output error. We also exhibit a finite-dimensional attention family where query-dependent access strictly outperforms every query-independent reader at the same read budget, even with unrestricted competing encoders and decoders. Across six base models, reading four bits on average from an eight-bit cache increases C4 perplexity by at most 0.66%, using about one quarter of the logical reads and half the retained capacity of a 16-bit cache. It is consistently more accurate than storing and fully reading four bits at the same payload-read budget. Retaining more bits than each query fetches is aimed at long-context decoding, where the cache bytes moved per step, rather than the weights, dominate cost. Long-context question answering and retrieval on two instruction-tuned models provide additional quality evidence. On the tested 8K-token, batch-one, single-layer workload on an NVIDIA A10G, a restricted eight-bit ReadKV reader with a two-bit mean payload-read budget has 39% lower latency than the tested TurboQuant codec.
NVIDIA researchers introduced PivotOPD, an on-policy distillation method that trains multi-turn LLM agents to avoid early pivotal mistakes and recover from them, posting the best average against 13 baselines on 3 agent benchmarks. The post NVIDIA PivotOPD Teaches Multi-Turn AI Agents to Recover From Pivotal Mistakes appeared first on MarkTechPost .
Google LLC is making its SynthID identification tools for artificial intelligence-created and AI-edited videos and images more widely available with the launch of a new service today that everyone can use. The web-based SynthID Detector can identify images, video and audio clips that have been created using AI models from Google, OpenAI Group PBC, Nvidia […] The post Google debuts SynthID Detector tool for flagging AI-generated content, but it’s far from perfect appeared first on SiliconANGLE .
Nous Research Inc., the developer of the popular Hermes artificial intelligence agent, today announced that it has raised $90 million in funding. Early-stage startup fund Robot Ventures led the Series B round. It was joined by Nvidia Corp., Samsung Electronics Co., Y Combinator and several others. Nous is now valued at $1.5 billion. The company […] The post Nvidia, Samsung back $90M round for AI agent startup Nous Research appeared first on SiliconANGLE .
Microsoft just wrapped up a big Windows and Surface-focused keynote in San Francisco. The biggest announcement was arguably the release details about the Surface Laptop Ultra, its new laptop that’s powered by Nvidia’s RTX Spark Arm-based chip. The machine will start at $2,599 for a configuration with an 8-core CPU, 24GB of RAM, and 512GB […]
在周三于旧金山举行的一场 Microsoft 活动上,Jensen Huang 和 Satya Nadella 概述了 NVIDIA 与 Microsoft 如何联合开发硬件和软件,让 AI 智能体在 Windows PC 上运行。Huang 表示,NVIDIA 因 Windows 而创立。如今,AI 智能体正走向 Windows。“如果你回顾整个历程 […]
Microsoft's Nvidia-powered Surface RTX Spark Dev Box is available for preorder now directly, and slated to ship in November for just about $6,000. It's pricier than the DGX Spark mini PC Nvidia launched last year, but PC prices have been climbing due to shortages of RAM and other components. The Dev Box's flat, 3D-printed anodized […]
Google 的 AI 水印检测工具 SynthID 现已向公众开放。任何人都可以检查图片、视频或音频是否由 Google 的 AI 或 OpenAI、Nvidia 等合作伙伴的 AI 创建。目前已有超过 1800 亿项内容带有该水印,但该工具只能识别带有 SynthID 标记的内容,无法普遍识别 AI 生成的媒体内容。本文《Google 表示,已有 1800 亿张图片和段视频带有 SynthID 水印,检测工具现已向公众开放》首发于 The Decoder。
From Nvidia and Chime to Obvious Ventures and Anthropic, explore the entire roundtable agenda at TechCrunch Disrupt 2026. Register now to save up to $100 on your pass and get a second pass at 50% off.
arXiv:2610.07094v1 Announce Type: cross Abstract: LLM deployment is shifting from single-turn completion to agentic trajectories in which a model plans, calls tools, reads results and reasons at test time before acting. This inverts the economics of inference hardware: chat serving amortises weight reads across large batches, whereas agent trajectories are sequentially dependent, run at effective batch one, and make per-token decode latency (TPOT) the dominant term in task completion time. Using a roofline analysis and a closed-form episode-latency model, we show why this regime favours accelerators that keep weights in on-die SRAM (Cerebras WSE-3/3T, Groq/NVIDIA LPU) or compiler-managed tiered memory (SambaNova SN40L/SN50), and why three vendor ecosystems converged in 2026 on disaggregated prefill/decode serving. We show that per-step reliability compounds exponentially in trajectory length-a 2% per-step failure rate erases a 2x decode advantage for a 20-step agent-so determinism and tail latency are first-order performance variables. We then propose a four-layer evaluation framework (silicon, serving system, agent episode, enterprise) with a metric set built on goodput at an agentic SLO and cost per successful episode, a six-axis benchmark protocol over six task families, a paired-bootstrap statistical design, an attestation protocol for vendor-run benchmarks, and TCO, availability and adoption-timing models with explicit break-even conditions. All performance figures are public and labelled by evidence class; we state seven falsifiable hypotheses and the experiments that test them, and argue that the most likely original result is that token-throughput rankings diverge from cost-per-successful-task rankings on long-horizon work.
Mistral AI has released Mistral Large 4, nicknamed Le Chonk, as a public preview. It is a 1.05 trillion parameter Mixture of Experts model with 49 billion active parameters, native image input, and a 1 million token context window, trained on 3,800 NVIDIA Grace Blackwell GPUs in Mistral's own European datacenters. The API is live now; open weights ship end of October 2026. The post Mistral AI Releases Mistral Large 4 (Le Chonk): A 1.05T Parameter Multimodal MoE Model appeared first on MarkTechPost .
Reflection AI Inc. today introduced Beam, an open-source large language model with 501 billion parameters. The launch comes a few months after the startup raised funding at a $25 billion valuation. Around the same time, Reflection AI reportedly inked a $6.3 billion deal with SpaceX Corp. to rent Nvidia GB300 NVL72 appliances. It used those […] The post Reflection AI debuts open-source Beam model with 501B parameters appeared first on SiliconANGLE .
Discover how to construct an end-to-end streaming robotics learning pipeline using the NVIDIA Cosmos3-DROID dataset without local downloads, leveraging byte-range Parquet reads, behavior cloning, and temporal ensembling. The post Building a Streaming Robotics Learning Pipeline Using NVIDIA Cosmos3-DROID appeared first on MarkTechPost .
Nvidia-backed Reflection AI unveils Beam, its first open-weight model, which it says rivals GLM-5.2 on reasoning with far less inference compute. Weights are due this month.
NVIDIA announced a new 64GB configuration of DGX Spark — from Acer, ASUS, Dell, Gigabyte, HP and MSI — its GB10-powered desktop AI system. It gives developers a way to start with one system for local models and agents, then cluster two 64GB units for 128GB of memory across the cluster and more compute when […] The post NVIDIA Announces DGX Spark 64GB: A 1-PetaFLOP Grace Blackwell Desktop for Local AI Agents, Fine-Tuning, and Inference appeared first on MarkTechPost .
Prime Intellect has launched Prime Inference, an OpenAI-compatible platform for serving frontier open models on NVIDIA Blackwell. Its GLM-5.3 deployment uses Dynamo, vLLM and NVFP4 KV compression to serve 66 sessions per prefill group at 101 tok/s per user. The post Prime Intellect Launches Prime Inference: Serverless and Reserved Serving for Frontier Open Models appeared first on MarkTechPost .
IBM has made a self-hosted deployment of IBM Bob, its agentic software development platform, generally available. Enterprises can now run Bob on premises, in private or sovereign clouds, and in air-gapped networks. They bring their own model: NVIDIA Nemotron or Poolside Laguna for full isolation, or Claude, Gemini or GPT models through hybrid setups. Optional Premium Packages extend Bob to Java, IBM i and IBM Z modernization. The post IBM Brings Bob to Self-Hosted and Air-Gapped Environments: Agentic Software Development Without Moving Your Code appeared first on MarkTechPost .
Learn how NVIDIA IsaacTeleop turns XR hand tracking and motion controller input into robot commands using a pure Python retargeting engine and NumPy. The post Inside NVIDIA’s IsaacTeleop: From Hand and Controller Tracking to Robot Actions with the Graph-Based Retargeting Engine appeared first on MarkTechPost .
Artificial intelligence factory economics increasingly depend on more than access to high-performance graphics processing units. As agentic systems draw on multiple models, databases and tools, the entire data center must work as one computing system. That transition is shifting attention from individual chips to the infrastructure that turns computing capacity into useful intelligence. Networking, storage, […] The post Nvidia ties AI factory economics to tokens and power efficiency appeared first on SiliconANGLE .
Storage architecture is being rewritten for artificial intelligence factories. Traditional enterprise storage was designed around workloads that scaled in relatively predictable ways. AI changes that equation by combining heavy data movement with transactional metadata activity, often on shared infrastructure. NetApp Inc. is addressing that pressure through its work with Nvidia Corp., a partnership that dates […] The post NetApp and Nvidia rethink storage for AI factories appeared first on SiliconANGLE .
Kernel knowledge transfer from CUDA to MLX Figure 1: CUDA-to-MLX optimization translation map. CUDA optimization knowledge can be translated into architecture-native MLX strategies rather than copied instruction-for-instruction. We face a new epoch in computing. Hardware is changing rapidly — not just faster GPUs, but a growing range of chips from different vendors, each with its own architecture and often tailored to specific AI workloads. Software is changing just as fast, and AI coding tools now generate in minutes what took months of effort a few years ago. With so much of computing now centered on AI, GPU kernels are a crucial component of its success. These are the low-level programs that run inside the GPU, and writing efficient ones is far from obvious — it takes years of expertise to get right. Transferring a kernel from one vendor’s hardware to another is harder still, and often means rediscovering the same optimizations from scratch. The CUDA ecosystem, for example, has accumulated decades of hard-won kernel expertise: hand-tuned implementations of attention, state space models, and other critical operations representing thousands of engineering hours. Newer hardware ecosystems (Apple Silicon, custom AI accelerators, and others) are growing fast but lack this depth. In this work we ask whether that expertise can be transferred automatically. We built on K-Search , an evolutionary kernel search framework introduced by Cao et al. at Berkeley Sky Lab that uses AI to optimize GPU kernels, and extended it with a backend for MLX — Apple’s machine-learning framework for its own Apple Silicon chips. We developed a novel structured CUDA-to-MLX translation layer that lets K-Search take existing CUDA kernels as a knowledge base and adapt them into high-quality GPU kernels for Apple Silicon, rather than rebuilding from scratch. We show that our approach reaches near-expert level performance on Apple Silicon with 0.97x speedup compared to the native MLX Attention kernel, and up to a 20x prefill speedup over the community mlx-lm implementation on the Mamba SSM kernel; we report the numbers, and how much of the gain comes from the translation layer, in the sections below. Although we focus on MLX kernels for Apple Silicon, the method is not specific to MLX and applies to any ecosystem where CUDA expertise is transferable. Why MLX? Apple’s MLX framework has seen remarkable adoption since late 2023. With Apple Silicon in hundreds of millions of MacBooks and Mac Studios, MLX enables local AI inference without cloud costs. The unified memory architecture makes it especially attractive for mid-sized models (7B–70B parameters on M series chips). Yet beneath this momentum lies a significant gap: many performance-critical kernels that the NVIDIA ecosystem takes for granted: paged attention, optimized SSM scan kernels, fused MoE routing are either absent or naive without hardware-specific tuning. MLX runs models correctly but often leaves significant performance on the table. This gap is what motivates the rest of this post. What is K-Search? K-Search is an evolutionary kernel optimization framework originally developed by our first author Shiyi Cao at UC Berkeley Sky Lab. Given a naive kernel and a hardware specification, it runs an iterative optimization loop: an LLM reasons about which optimizations to try next, a code-writing model generates candidate kernels, and those candidates are compiled and benchmarked on real hardware. Measurements feed back into the search, which keeps refining, pursuing promising directions and dropping dead ends until performance converges. Pseudocode for K-Search via co-evolving world models Algorithm 1: K-Search via co-evolving world models. The search alternates between selecting the most promising action, instantiating and evaluating code until improvement stagnates, and evolving the world model through insert, update, and prune operations. Adapted from Cao et al. (2026) . Search is grounded by a Spec: a domain-specific document encoding hardware rules, optimization patterns, and mathematical constraints which keeps generated code from hallucinating invalid primitives and ensures candidates will actually compile and run efficiently. In our runs, a single model (Gemini 3.5 Pro Preview) plays both roles: it maintains the reasoning state and writes the kernels. The reasoning half is prompted as a “GPU kernel performance engineer” and asked to work through a fixed analysis before proposing anything: classify the kernel (reduction, scan, attention/softmax, …), rewrite the reference computation in canonical form, map out data layout and access patterns, and hypothesize the likely bottleneck (bandwidth, latency, compute, or synchronization) in each runtime regime. Only then does it emit candidate optimizations, each as a single change implementable in one iteration. We call the persistent reasoning state a world model . Rather than a flat list of things to try, it is a decision (prefix) tree: each root→leaf path composes a full optimization plan, and sibling branches are competing alternatives. Every node is scored — an overall_rating in [0, 10], a confidence in [0, 1], and per-node impacts on memory bandwidth, register pressure, and compute/hardware fit — so the search can rank partial plans and expand the most promising ones. The tree persists and grows across rounds: refining an idea adds a child node rather than overwriting its parent, and if the best score fails to improve for a few rounds (a stagnation window) the search backs off to explore an alternative branch. A single node, as it appears mid-run on the attention kernel, looks like this: { "action" : "Replace the threadgroup-memory softmax reduction with a register-only reduction: each SIMD group owns 8 query rows and reduces across lanes with simd_shuffle_xor, removing a threadgroup_barrier." , "difficulty_1_to_5" : 4 , "impacts" : { "memory_bandwidth" : 8 , "register_pressure" : 4 , // risk: spill if Br > 8 "compute_hw_fit" : 9 // SIMD width 32 ; keep tile 8 x 8 }, "overall_rating_0_to_10" : 8 , "confidence_0_to_1" : 0.7 } Listing 1: Example K-Search world-model node. Each candidate optimization records a concrete action, estimated hardware impacts, an overall priority rating, and the model's confidence. Overview of the K-Search loop Figure 2: Overview of K-Search. The framework operates on a Search State $S_t$ structured as a search tree. The tree consists of Closed nodes (blue, visited states with attached program like $x_{12}$) and a Frontier of Open nodes (orange, pending hypotheses like $u_{13}$). The workflow iterates through three phases: (1) Action Selection , where the most promising action node is retrieved from the frontier based on world model estimated priority score $V$; (2) Local Refinement , where a stochastic policy $\pi_{\mathrm{code}}$ samples concrete implementations until stagnation; and (3) World Model Update , where the LLM reasons over the trajectory to update the search tree via Insert (adding new actions), Update (adjusting $V$, e.g., $u_{11}$ dropping from 0.9 to 0.6), and Prune (removing less promising nodes like $u_{10}$). The original K-Search paper evaluated this search strategy on CUDA kernels from FlashInfer. Across GQA decode, MLA decode, MLA prefill, and MoE, K-Search improved more consistently than OpenEvolve and ShinkaEvolve over the same 120-iteration budget. These results establish the search framework we build on here; the remainder of this post asks whether its optimization knowledge can transfer beyond CUDA. K-Search benchmark results compared with OpenEvolve and ShinkaEvolve Figure 3: Main results from the original K-Search paper. Across three runs, K-Search achieves stronger best-so-far search scores, per-workload kernel performance, and speedup distributions than OpenEvolve and ShinkaEvolve on four FlashInfer CUDA kernels. Reproduced exactly from Cao et al. (2026) . Building an MLX backend To bring K-Search to Apple Silicon, we first built a native MLX backend. We implemented a full MLX-specific task adapter for K-Search, including: An MLX task backend in k_search/tasks/ handling kernel compilation and execution on Apple Silicon via MLX’s Metal/C++ APIs. Updated kernel generator prompts for writing and modifying Metal/MLX kernels. MLX-specific benchmarking integration using mlx.core measurement utilities. Translating CUDA expertise to MLX However, the more interesting challenge was not simply running K-Search on MLX. The key insight is that expert CUDA kernels encode decades of optimization knowledge that is transferable to Apple GPU if you can bridge the conceptual gap. Simply handing an LLM a CUDA kernel and asking it to port it is not enough: without deep hardware context, it produces code that is syntactically valid but architecturally wrong (wrong tile sizes, invalid primitives, mismatched memory assumptions). Our translation layer consists of: Concept mapping tables: A structured glossary of CUDA primitives and their MLX/Metal equivalents with hard constraints. For example: __shared__ maps to Metal threadgroup memory but with a hard 32 KB limit (vs. NVIDIA’s 48 KB) warp_reduce maps to MMA (preferred) __syncthreads() becomes threadgroup_barrier(mem_flags::mem_tg) H100’s ~3.35 TB/s HBM3 maps to M3 Max’s ~400 GB/s unified DRAM a bandwidth difference that reshapes which optimizations are worth pursuing. MLX-specific hints and patterns: Concrete code-level patterns for operations with no direct CUDA equivalent, such as register-based row reductions using simd_shuffle_xor in an 8×8 MMA tile layout, or the “exp2 trick” (replacing $exp(x)$ with $exp_2(x \log_2 e)$) for faster softmax on Apple’s fast $exp_2$ hardware instruction. Reusable assertions: Expert kernel behaviors reframed as properties the evolutionary search must preserve, rather than code to copy. Matching expert kernel performance: the Attention kernel We evaluate three configurations of an MLX attention kernel for Apple Silicon: (1) a naive baseline, (2) pure evolution with no additional provided context, and (3) a full context translation layer, which supplies the optimizer with architecture-specific implementation knowledge extracted from high-performance kernels (e.g., FlashAttention-2), letting the evolutionary search reason about implementation strategies rather than starting from a naive kernel. Together, these three configurations let us isolate the exact impact of the translation layer. Performance scaling of the Attention Kernel through stacked optimizations Figure 4: Performance scaling of the Attention Kernel through stacked optimizations. The "Full Context" configuration successfully discovers and implements advanced strategies like double buffering and loop unrolling, achieving near-expert performance. The jump from 0.26× to 0.97× the speed of Apple’s state-of-the-art attention kernel — illustrates how much the translation layer matters. With full context, the evolved kernel independently discovers the key optimizations in FlashAttention 2: threadgroup memory tiling, online softmax, K-transposition for memory access, and the exp2 trick. The last of these replaces every softmax exponential with a base-2 exponential, \[e^x = 2^{x \log_2 e},\] which is exact and lets the kernel use Apple’s fast fast::exp2() hardware instruction directly instead of paying for a base conversion at runtime. A 20× faster prefill: the Mamba SSM kernel To evaluate whether K-Search generalizes beyond attention kernels, we applied it to the state-space model (SSM) kernel used by Mamba. Unlike attention, the computational bottleneck is a recurrent state update rather than a softmax, providing a substantially different optimization challenge. We compare the evolved implementation against the community MLX implementation (mlx-lm) and the PyTorch reference implementation (mamba.py) on an M1 Max. Evaluated on mamba-370m f16, M1 Max 64GB: Metric mlx-mamba (ours) mlx-lm (community) mamba.py Decode 152 tok/s 116 tok/s 40 tok/s Prefill L=512 5,751 tok/s 329 tok/s 1,089 tok/s Prefill L=1024 6,010 tok/s 327 tok/s 1,127 tok/s Prefill L=2048 6,612 tok/s 326 tok/s 1,092 tok/s Prefill L=4096 6,743 tok/s 339 tok/s 1,042 tok/s Table 1: Prefill and decode throughput on mamba-370m (f16, M1 Max 64GB). mlx-mamba (ours) reaches ~20× higher prefill throughput than the community mlx-lm baseline, while decode remains comparable. The ~20× prefill speedup over mlx-lm comes down to one difference: mlx-lm does not implement a parallel scan for the SSM. The state recurrence \[h_t = \bar{a}_t h_{t-1} + \bar{b}_t\] looks inherently sequential, but each step can be written as a pair $(\bar{a}_t, \bar{b}_t)$ under the associative combine \[(a_2, b_2) \circ (a_1, b_1) = \left(a_2 a_1,\ a_2 b_1 + b_2\right),\] which reproduces the recurrence exactly. Because the operator is associative, the whole sequence can be evaluated with a parallel (prefix) scan in $O(\log N)$ dependent steps instead of $O(N)$. mlx-lm skips this and processes tokens one at a time, leaving most of Apple Silicon’s compute idle; our evolved Metal kernel applies the scan and makes much fuller use of GPU throughput. The gain shows up in prefill, where the full sequence is available to scan in parallel, and not in single-token decode, where there is only one new token per step and no scan to parallelize — which is why the decode row is roughly flat while prefill is ~20×. mamba.py is slow on both prefill and decode because it is a PyTorch reference implementation that falls back to CPU or MPS on Apple Silicon, forgoing the hardware-specific optimizations that MLX’s Metal backend makes possible. What’s next? On the two kernels we studied, AI-driven evolutionary kernel search grounded in structured cross-platform translation knowledge reached near-expert performance on Apple Silicon without a team of GPU experts starting from scratch. We do not yet know how far this generalizes, but the result is encouraging. For us the main takeaway is that the bottleneck was not the LLM’s ability to write Metal code, but the quality of the context and constraints we gave it. Our CUDA translation layer converts existing NVIDIA kernel expertise into actionable guidance for Apple Silicon, and lets K-Search’s evolutionary search do the rest. We are actively extending this work in several directions: supporting new architectures, with current efforts focused on developing new kernels for the IBM Spyre AIU and broader hardware targets; adding more kernels such as paged attention and fused MoE routing; and improving integration with the K-Search evolution loop to make translation context even more automatic. Acknowledgements This work was carried out by IBM Research and builds on K-Search from the UC Berkeley Sky Lab ( Cao et al., 2026 ). We welcome collaboration and feedback from the MLX and broader AI systems communities. If you are working on kernel optimization for non-CUDA hardware, we would love to hear from you. Citation @article { cao2026k , title = {K-Search: LLM Kernel Generation via Co-Evolving Intrinsic World Model} , author = {Cao, Shiyi and Mao, Ziming and Gonzalez, Joseph E and Stoica, Ion} , journal = {arXiv preprint arXiv:2602.19128} , year = {2026} } Appendix: Try it yourself The MLX backend is built on top of the open-source K-Search repo, so the results here can be reproduced directly. The steps are: 1. Clone and install git clone https://github.com/caoshiyi/K-Search.git cd K-Search uv pip install openai wandb uv pip install git+https://github.com/caoshiyi/flashinfer-bench-ksearch.git 2. Set your credentials Open the relevant script under scripts/ and set three variables at the top: KSEARCH_ROOT = /path/to/K-Search API_KEY = your-llm-api-key 3. Run kernel search # Optimize Flash Attention on Apple Silicon (world-model mode) bash scripts/mac_flash_attention_wm.sh # Or a Mamba SSM kernel, e.g. the selective scan bash scripts/mamba_selective_scan_fwd_wm.sh Full CLI reference and documentation are in the README.
Today, Egypt’s AI builders gathered in the Grand Egyptian Museum for a reception that highlighted the nation’s rapidly growing AI ecosystem — spanning AI natives, developers, researchers, startups and enterprises — building applications across industries. The event included a keynote from Paolo Guglielmini, vice president of EMEA at NVIDIA. Ahmed Mostafa, regional AI adoption lead […]
NVIDIA AI Day Singapore将于9月22日至23日在Raffles City Convention Centre举行,为与会者提供探索实践培训、专家主导的课程以及先进工具的机会,以加速其在AI和高性能计算领域的工作。在此次活动中,NVIDIA及其合作伙伴将展示东南亚地区取得的突破性AI进展[…]
When Sakeena Fiza describes her work as a validation engineer at NVIDIA, she does so in terms more befitting a detective story than a world-class engineering lab. “Validation engineers look in the shadows and shine a light into every corner,” Fiza said. “Every time we get a system, our first thought is: how can it […]
When COVID-19 emerged, scientists had a crucial advantage: Decades of prior research on coronaviruses meant they understood the virus’ key proteins well enough to design vaccines in record time. The next pandemic may not offer the same head start. To help improve the odds, NVIDIA has joined a coalition of global research organizations, including Google […]
Building on nearly a decade of co-engineering, CoreWeave has built NVIDIA compute, networking and software into a cloud purpose-built for AI that’s still returning on investment across multiple generations of deployment. Now, CoreWeave is bringing the next generation of NVIDIA infrastructure to production. At CoreWeave Fully Connected, running this week in San Francisco, CoreWeave announced […]
Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.
Hey HN, Guanming here, cofounder of General Instinct. We just released InstinctFlash, a high-performance serving framework for robotics models. It’s licensed under AGPL-3.0. On Jetson Thor, we see speedups about 1.2x to 7.9x from runtime optimizations alone and up to 33.78x for LingBot-VA when we combine those runtime optimizations with a distilled few-step diffusion scheduler, going from the original 25 visual / 50 action steps to 2 / 4 steps. Across 50 Robotwin2.0 tasks, we evaluated 1,153 episodes per configuration, LingBot-VA with InstinctFlash at 2 visual / 4 action steps achieved a 90.5% success rate, compared with 92.1% for the baseline at 25 visual / 50 action steps. Here’s an optimized 5B world action model, running in real time on a Jetson Thor: https://youtu.be/nku65iyL5Fw InstinctFlash currently supports 8 VLA / world-action model families, including pi0.5 and NVIDIA Cosmos Policy, across RTX 4090 / 5090 and Jetson Thor. Just give it your fine-tuned checkpoint and InstinctFlash handles the rest, exposing the accelerated model through a Python runtime or an OpenPI-compatible WebSocket server. We started working on this because we kept running into the same problem while deploying robot policies, the models were getting much better, but inference was often way too slow for the control loop we actually wanted. For pi0.5, mixed-precision GEMMs and CUDA graphs speed up computation and reduce launch overhead. For Cosmos, caching avoids redundant computation across diffusion steps. World-action models’ diffusion denoising step depends on the previous one which motivated our work on few-step distillation. Right now, InstinctFlash contains 6 aspects of optimization. - Graph: CUDA graph capture, memory planning and separating prefill from repeated execution. - Cache: Reusing KV and conditioning state across diffusion steps and prediction calls. - Attention: Specialized attention paths for different model architectures. - Kernels: Fused operations and kernels tailored to specific backends and tensor layouts. - Precision: FP8 and mixed-precision execution. - Model: Few-step distillation for diffusion and action generation. Teams at Samsung, Siemens, and other robotics startups have used InstinctFlash for model acceleration on VLAs, WAMs, and diffusion-based world models. Now we are opening up access to you. Feel free to try it here: https://github.com/General-Instinct/InstinctFlash More implementation details and benchmarks: https://general-instinct.com/blog/instinctflash-edge-inferen... Would love to hear your feedback! Comments URL: https://news.ycombinator.com/item?id=49802789 Points: 4 # Comments: 0
Safe motion planning in automated driving requires anticipating evolving traffic risks and deciding when to revise the current planned trajectory. We introduce RiskWorld, a risk-aware world modeling framework for shared occupancy forecasting and selective trajectory replacement. Spatial risk fields and temporal actor context are fused with visual bird's-eye-view features. Flow-guided evolution transports occupancy and scene features, while signed residuals correct occupancy after transport. One forecast is generated per planning step and reused across candidates. Each candidate is compared with a current-state persistence reference, yielding a nonnegative collision-score correction. The trajectory selected by current-world evaluation serves as the planning anchor and is replaced only when additional predicted risk triggers intervention and an alternative satisfies component-wise constraints on predicted risk and trajectory error. Candidate geometries remain unchanged. We evaluate RiskWorld for open-loop planning on nuScenes using camera features, annotation-derived current and historical actor states, and dataset-provided map context. RiskWorld achieves the lowest collision rate at a long evaluation horizon of 3 s, and the second-best average L2 error among various state-of-the-art baselines, while running at 11.5 FPS on a single NVIDIA RTX 4090 with 90.81 M parameters. Within-setting ablations show that RiskWorld achieves lower collision rates than the current-state rescoring baseline, while forecast reuse enables additional candidates to be evaluated at low marginal computational cost.
Model serving is one of the largest cost drivers in production recommender systems. Maximizing its throughput requires navigating a deeply layered hierarchy: GPU kernels, the ML framework computation graph, the model server, and on-demand feature processing -- each demanding specialized domain expertise. Such cross-layer expertise is inherently difficult to acquire, and does not scale with a workload that continuously grows and evolves, leaving significant cost efficiency gains unrealized. While recent AI agents have demonstrated human expert level efficiency in standalone GPU kernel optimization, automated tuning and optimization for the rest of the serving stack remain largely unexplored. We present FlashVector, an agentic system that optimizes performance across all layers of the model serving stack. The key contribution is an extensible framework to generalize the single kernel optimization agent paradigm to heterogeneous technical stacks, and to deliver performance improvements holistically. After deployment in Unity's Vector advertising platform, FlashVector achieved up to 2x throughput increase and up to 1.98x latency speedup on model server, and up to 1.6x throughput increase on feature store. These optimizations were discovered not only at the GPU kernel and computation graph levels, but also across the other components of the model serving stack, such as the model server (NVIDIA Triton's C++ codebase) and the on-demand feature transformation service (Python codebase), demonstrating the extensibility of the framework to more complex system architectures.
Hi everyone, Been working on Otis, an open-source ai agent that gives you one minimal experience across local and hosted open-weight models, privacy-focused by design. On setup it recommends a local model based on the hardware Otis is running on, downloads it and runs it through llama.cpp for you. Ollama, LM Studio and Nvidia PAIR are supported too. Excited for everyone to try it and all feedback is welcome! Comments URL: https://news.ycombinator.com/item?id=49696084 Points: 3 # Comments: 0
We propose a lightweight two-stage framework for real-time video anomaly detection. The first stage employs YOLO v11n-pose to detect persons and extract seventeen skeletal keypoints in a single forward pass. The second stage encodes each cropped person region through CLIP ViT-B/32 and computes cosine similarity against predefined textual descriptions of anomalous behaviors. This architecture eliminates the need for optical flow, standalone pose estimators, and density-based scoring modules. Experiments on CUHK Avenue, ShanghaiTech Campus, and a custom indoor dataset collected at Chulalongkorn University demonstrate an end-to-end throughput of approximately 51 FPS on an NVIDIA Titan XP GPU, a 3.36x speedup over the multi-feature baseline, while maintaining frame-level AUROC values of 89.26%, 70.26%, and 84.13%, respectively.
Hi HN, I built PantheonGPU because I wanted a better way to answer a simple question: is this GPU actually healthy and performing the way it should? A GPU can show normal temperatures and utilization and still be underperforming, unstable under certain workloads, or have memory, PCIe, or configuration issues. PantheonGPU actively tests the GPU instead of only monitoring telemetry. It currently includes 45+ tests covering compute, tensor workloads, memory, cache, PCIe, thermals, stability, and AI/LLM inference. It supports both NVIDIA CUDA and AMD ROCm. I’m also exploring a larger use case: running Pantheon across GPU fleets to identify individual GPUs that behave differently from the rest of a server or cluster. I’d especially appreciate feedback from people running AI infrastructure, multi-GPU systems, local LLMs, or GPU clouds. Comments URL: https://news.ycombinator.com/item?id=49350637 Points: 5 # Comments: 0
Embodied intelligent virtual agents are expected to operate as persistent, adaptive, and context-aware entities within complex virtual and Metaverse worlds. However, implementing cognitively capable agents in such environments is conceptually and technologically challenging. Among a range of blueprints and development approaches, the Cognitive Embodied Agent Architecture (CEAA) has been developed as an implementation-oriented framework for architecting components of perception, memory, reasoning, planning, and embodied action. Considering the recent advances in edge computing and generative AI language models, this paper explores the use of Small Language Models (SLMs) to support edge-based operation of selected CEAA components, focusing on "Think" and "Memory" as processes central to cognitive orchestration and persistence of virtual agents in interactive virtual worlds. An edge-based virtual agent gateway system was developed and evaluated on an NVIDIA Jetson Orin NX using Qwen2.5 models of different sizes, exploring the system's capability to process service requests and handle memory-driven conversations. A series of simulation experiments evaluated routing accuracy, memory-read performance, and latency, demonstrating an SLM-driven prototype agent system that partially implements selected CEAA processes to support the development of embodied agents whose cognitive "brain" can operate efficiently and contextually for interactive experiences in immersive virtual worlds.